The demo level went good i keep working on it and some friends tested it.
I got good feedback and need to improve my Level Design overall.
Working on some seeking. Like homings or following arrows.
I think i will cut the feature and more. Maybe in an update.
I think that the Target system works perfect.
I hope i can improve it.
Each potion can be use in three different ways. For Example potion invulnerability each hit etc wont kill you and you will heal, some traps can kill you, but it will reset your position and give you some turns back.
I hope you all have a great weekend take care.
Saturday, February 7, 2015
Wednesday, February 4, 2015
Demo Level
An friend of mine Stan the man suggested to build an Demo Level.
Finally i have done it and found stuff thats not enough flexible to build complex
Levels.
The game is so far a real challenge for the player and will be have alot of secrets to unlock;)
Take care, hope you all have a great week.
Finally i have done it and found stuff thats not enough flexible to build complex
Levels.
The game is so far a real challenge for the player and will be have alot of secrets to unlock;)
Take care, hope you all have a great week.
Saturday, January 31, 2015
Object Motion Track and More
Finally got OMT working with some help. The Plugin can record, play, save waypoints and more.
I wanted to add an instruction mode and replay mode. Finally its possible.
Buying it was worth every penny. I am thinking about an Rewind feature. Not sure if it will work out i need to record then the animation state too.
There is the link to the assets store if anyone is interested: http://u3d.as/6yi
This weekend i have alot of plan. I am going to an new blog about an other game too. Its almost done.
The Gizmos shows which turns get recorded for example.
Take care....
I wanted to add an instruction mode and replay mode. Finally its possible.
Buying it was worth every penny. I am thinking about an Rewind feature. Not sure if it will work out i need to record then the animation state too.
There is the link to the assets store if anyone is interested: http://u3d.as/6yi
This weekend i have alot of plan. I am going to an new blog about an other game too. Its almost done.
The Gizmos shows which turns get recorded for example.
Take care....
Friday, January 30, 2015
Inventory System more fixes
The game is right now playable. I started around 5-6 months ago with tuts on an
inventory system. Right now its the third version and i am using now a plugin base on the old tut.
Overall i am not satisfied. Its was stupid to put an complex system for an simple idea. Project management was not my strength.
An small idea endup in an complex game. Procedural gen maybe gets in.
There are some plugins like ProD etc. somehow its too complex and i dont know if i can get it working with my game.
I am planning to release an PC version too.
got working stacking for potions and working on the potions overall.
inventory system. Right now its the third version and i am using now a plugin base on the old tut.
Overall i am not satisfied. Its was stupid to put an complex system for an simple idea. Project management was not my strength.
An small idea endup in an complex game. Procedural gen maybe gets in.
There are some plugins like ProD etc. somehow its too complex and i dont know if i can get it working with my game.
I am planning to release an PC version too.
got working stacking for potions and working on the potions overall.
Thursday, January 22, 2015
Been awhile
Not the best start but i keep working on game. I still hope i can reach my target deadline end Feb for the release but need more content and some new themes.
Its been a hard developing so far. Its almost impossible to finish this game alone.
I really ambitions with features and gameplay and that cost me more time then expected.
Its been a hard developing so far. Its almost impossible to finish this game alone.
I really ambitions with features and gameplay and that cost me more time then expected.
Tuesday, December 30, 2014
Fixing Bugs and reworking adding new stuff Happy new year;)
Progress so far is good. I was sick for around one week. I got now all plugins working on other projects too. First Testlevel or Room is almost done.
Fixed the stones and added ghost potion and power potion. The first statue was an target system and works a bit like an turret.
Potions have a limited effect like only last five turns etc.
So far missing the crafting system and all traps and random events.
Its been alot of work. For one person it seems almost impossible to finish a game like that i dont give up anyway.
Take care....
Fixed the stones and added ghost potion and power potion. The first statue was an target system and works a bit like an turret.
Potions have a limited effect like only last five turns etc.
So far missing the crafting system and all traps and random events.
Its been alot of work. For one person it seems almost impossible to finish a game like that i dont give up anyway.
Take care....
Monday, December 8, 2014
UI Update and Targeting System for Statues(Enemies)
The game is still in development. I working also on other projects and i redo alot of stuff since improves Unity changes and Engine updates.
Missing so far all potions effects and sound effects and rework of the inventory again.
Take care soon more.
Missing so far all potions effects and sound effects and rework of the inventory again.
Take care soon more.
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