Today i added an feature to search for invisible potions.
Search will be restrict for sure.
its the first version i think it would be better search with tapping on the tree flowers etc
or the ground.
its and interesting feature for hidden traps etc too.
Sry it took me longer. I ran into alot of bugs since some Trigger got Trigger from an
child gameobject.
Take care...
Friday, March 25, 2016
Thursday, March 24, 2016
Indicators for Potions effects and More.
Been working alot on UI improvements and more options for player to complete an level.
Speed potions. Bolt traps more traps and new potions.
Right now you control the player with swiping. I will add too gamepad support and also keyboard support for an pc version.
The goal should be give players alot of options to get to the exit.
i want to get out an softlaunch soon with around 10-15 levels.
Take care...
Speed potions. Bolt traps more traps and new potions.
Right now you control the player with swiping. I will add too gamepad support and also keyboard support for an pc version.
The goal should be give players alot of options to get to the exit.
i want to get out an softlaunch soon with around 10-15 levels.
Take care...
Monday, March 21, 2016
Slows Effects and Colliders
I now added too an slow. Also decrease the movement in the game and also increase the turns
that each move will take.
Tomorrow i will finish the speed potion. It will have some advantages and disadvantages.
But it makes sense for decrease some effects.
that each move will take.
Tomorrow i will finish the speed potion. It will have some advantages and disadvantages.
But it makes sense for decrease some effects.
More updates soon. Take care...
Saturday, March 19, 2016
Core Rework and More.
Almost done with Core Rework and more effects and potions.
It also brought up some problems with have 2 different effects.
Also some collider problems.
Hopefully soon all fix.
Take care...
Friday, March 18, 2016
Frozen Stone Core Rework
Quick update:
Yesterday i began reworking since i want to add slow and turn reduction.
It will take some legwork. Since i Need to make parts of the core of the game more dynamic.
For example the fire Stone will hurt the Player with the damage and the frozen Stone will
slow the Player visually and let him loose more turns or a limited time.
Its an great idea and feature for future potions and improvements. Since some of the effects and ideas had no visual feedback overall.
Yesterday i began reworking since i want to add slow and turn reduction.
It will take some legwork. Since i Need to make parts of the core of the game more dynamic.
For example the fire Stone will hurt the Player with the damage and the frozen Stone will
slow the Player visually and let him loose more turns or a limited time.
Its an great idea and feature for future potions and improvements. Since some of the effects and ideas had no visual feedback overall.
Wednesday, March 16, 2016
Next Update Tile rework and new potions.
Hey just an quick update on the progress so far. Also most done with the frozen stones.
Also still working on an rework to tiles.
I will test it out for that type of game 2Dtoolkit is also an good solution
or
Take care
Also still working on an rework to tiles.
![]() |
I will test it out for that type of game 2Dtoolkit is also an good solution
or
| https://www.assetstore.unity3d.com/en/#!/content/8553 |
| https://www.assetstore.unity3d.com/en/#!/content/908 |
Take care
Tuesday, March 15, 2016
New Blocktype Frozen Stone
Next coming Blocktype will be the Frozen Stone. Tomorrow i will show some videos
And also give away more infos how to get to the exit or gate easier.
If you have an question. Please feel free to write my below. Thank you.
Take care....
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