Just added an similar effect to the player too.
Some collider stuff was bugged too. I got it fixed.
Also found an weird bug with the borders.
Burning Stone for example with take health like
an overtime effect. For example similar to poison.
I mixed turnbase stuff and realtime together.
It just happend i dont know why.
The player moves in Turns or Steps.
And the rest works more realtime.
I did the movement with DoTween, but i used for
stones etc Colliders or Triggers.
I got it working. Overall it seems not the best
idea so far. It keep giving me bugs.
Take care...
Old Video:
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