Monday, March 14, 2016

Broken Prefabs and new fixes.

Small update:

I got some issue with some of my prefabs. Its seems on of the plugins that i use
is changing the shaders and breaking it somehow.

Easy fix was to change the Sprite/Default.




The pink prefabs shows its broken.

Material somehow got to None.
That seems to break stuff.

I think its an Unity bug.








































If you have an question please write me in the comments below or tweet me.

Take care...


Sunday, March 13, 2016

OverTime Effect visible on the Player

Hey just an quick update on the OnHit Effects overtime.

Just added an similar effect to the player too.

Some collider stuff was bugged too. I got it fixed.
Also found an weird bug with the borders.





Burning Stone for example with take health like
an overtime effect. For example similar to poison.



I mixed turnbase stuff and realtime together.
It just happend i dont know why.

The player moves in Turns or Steps.
And the rest works more realtime.

I did the movement with DoTween, but i used for
stones etc Colliders or Triggers.

I got it working. Overall it seems not the best
idea so far. It keep giving me bugs.

Take care...
Old Video: 

Saturday, March 12, 2016

On Hit Effects and Effects overtime.

Just an quick update.

I got finally the Overtime effect for burning working and also some UI Animation.







Have an nice weekend take care.

Tuesday, March 8, 2016

Effects and More rework.

Just an quick showcase of the new coming effects for the game:

Take care...





Video: 

Saturday, March 5, 2016

New Trap Tut level and More

Sry been sick the hole week. Finally finish an other Tutorial level

8 potions need to be done and 3-4 more traps.

Stones shoot arrow. Art will be updated.

also Stone with animated spikes.
I use Arrow too for it.

Take care.

Monday, February 15, 2016

Water Tutorial and More!!!

I am still working on the game. All got slowdown pretty hard because of reworks and i got two times sick.

I glad so far that i delay the whole project overall. I got alot of new improvements  and idea.

Take care, have an nice week. I will post soon new updates.












Yellow potion will reset your position
if you die and blue potion you can move through it. 

It will possible to freeze the swirl and fire potion will remove the swirl.





















I thought some of the traps or elements in the game should work similar with different art.

Water swirl will work similar to the blackhole and other traps.

Saturday, January 16, 2016

Its been awhile;)^^

I am still working on the project just had to delay everything.

The last unity update broke alot also i had to rework some stuff.
I began rewoke some the potions. I still need more content.

Alot of players wanted tutorials so far and i thought about it.
It will help to rework and prototype new potions.


Tutorial for the Switch potion. If you that the potion you can disable the animation for a limited time/ turns.

Take care, more updates soon.