Sunday, September 25, 2016

Burning stones new potions and more.

Rework finally burningstones  can be use also for other objects. Took me awhile to fix some of the
stuff reinstalling Unity broke some parts.

















Also will an new potion Ice potion. More infos coming soon.

Take care....

Monday, September 19, 2016

Jump Animation

Working on the next tut, Jump Potion. Also get the animation running;)























More soon, Take care....

Wednesday, September 14, 2016

Swith Tut and More

Next tut done, Switch reworking it overall.

























Also some tech and clone potions in work. Soon more.

Take care....




Luck Potion and Tuts.






















Quick updat on the progress got the nailtrap working with the luck option.
Progress is pretty good with the tuts and reworking the tuts improves some of the mechanics alot.

Take care more soon....







Saturday, September 10, 2016

Tutorial Level red potion and patreon

Just finished finally the first reworked Tut Level for the red potion.





















Goal is it to get to the exit in five turns.  Red potion effects
are pushing object and searching and more.

More updates soon...

Take care







My Patreon


Sunday, August 28, 2016

Effect Menu and Updates.

I added an Effect Menu to give the player more infos and option with some of the potions.
The Unity Animation gave me some troubles. I know working on some simple tweens with DoTween.

I use some Icons from http://game-icons.net/ For the teleport option i need an menu.
The player can teleport objects too can teleport to the next level.

Coming next more option and levels.

Take care, mid next week an new update...


Friday, August 26, 2016

Teleport Potion finally;)

Teleport potion with the Teleport Points.



Finally the first part of the teleport potion is done.  You can teleport now to teleport points.
Next version will be that you can teleport objects.

Each potion should do 3 things. I thinking to make it possible to teleport to an other level. 
I think its an interesting idea. I dont know yet how to it would help the player but it makes sense in some situation if you cant complete the level or ran out of turns.

Take care....