Tuesday, March 29, 2016

Player Interactive UI

Been working on an UI if the player select objects in the game.

Also fixed some bugs with the bolt stone effect.

Take care soon more....

Sunday, March 27, 2016

Bolt Stone and new effects

Just an quick updated just finished the bolt stone.

Ghost Stones and parts for an ghost world will coming soon.

Take care...

Touchable Object and Search

Been working on an improved Search hidden object function and new features.

Spoiler coming soon rework to an tile map.

Link to the Assetsstore

Take care...

Friday, March 25, 2016

SourceControl/Version Control Perforce etc. for developing games.

In the past i have been using SourceTree for SourceControl. Its not bad but i prefer now perforce.

Its just the better pro tool.  The perfect solution to use it with Amazon Cloud Server.
I testet it with an free year its pretty good, but expensive then.

You need to setup an linux server. Then everything runs like cake.
Perforce is for the first 20 Users free right now. For Unity is a perfect solution.
I now switch to Helix Cloud from perforce its free and also Beta.

Take care....

Search potion and upcoming features.

Today i added an feature to search for invisible potions.
Search will be restrict for sure.

its the first version i think it would be better search with tapping on the tree flowers etc
or the ground.

its and interesting feature for hidden traps etc too.

Sry it took me longer. I ran into alot of bugs since some Trigger got Trigger from an
child gameobject.

Take care...

Thursday, March 24, 2016

Indicators for Potions effects and More.

Been working alot on UI improvements and more options for player to complete an level.

Speed potions. Bolt traps more traps and new potions.

Right now you control the player with swiping. I will add too gamepad support and also keyboard support for an pc version.

The goal should be give players alot of options to get to the exit.

i want to get out an softlaunch soon with around 10-15 levels.

Take care...

Monday, March 21, 2016

Slows Effects and Colliders

I now added too an slow. Also decrease the movement in the game and also increase the turns
that each move will take.

Tomorrow i will finish the speed potion. It will have some advantages and disadvantages.
But it makes sense for decrease some effects.

More updates soon. Take care...

Saturday, March 19, 2016

Core Rework and More.

Almost done with Core Rework and more effects and potions.
It also brought up some problems with have 2 different effects.

Also some collider problems.

Hopefully soon all fix.

Take care...

Friday, March 18, 2016

Frozen Stone Core Rework

Quick update:

Yesterday i began reworking since i want to add slow and turn reduction.

It will take some legwork. Since i Need to make parts of the core of the game more dynamic.

For example the fire Stone will hurt the Player with the damage and the frozen Stone will
slow the Player visually and let him loose more turns or a limited time.

Its an great idea and feature for future potions and improvements. Since some of the effects and ideas had no visual feedback overall.

Wednesday, March 16, 2016

Next Update Tile rework and new potions.

Hey just an quick update on the progress so far. Also most done with the frozen stones.

Also still working on an rework to tiles.

I will test it out for that type of game 2Dtoolkit is also an good solution






Take care

Tuesday, March 15, 2016

New Blocktype Frozen Stone

Next coming Blocktype will be the Frozen Stone. Tomorrow i will show some videos
And also give away more infos how to get to the exit or gate easier.

If you have an question. Please feel free to write my below. Thank you.

Take care....

Monday, March 14, 2016

Broken Prefabs and new fixes.

Small update:

I got some issue with some of my prefabs. Its seems on of the plugins that i use
is changing the shaders and breaking it somehow.

Easy fix was to change the Sprite/Default.

The pink prefabs shows its broken.

Material somehow got to None.
That seems to break stuff.

I think its an Unity bug.

If you have an question please write me in the comments below or tweet me.

Take care...

Sunday, March 13, 2016

OverTime Effect visible on the Player

Hey just an quick update on the OnHit Effects overtime.

Just added an similar effect to the player too.

Some collider stuff was bugged too. I got it fixed.
Also found an weird bug with the borders.

Burning Stone for example with take health like
an overtime effect. For example similar to poison.

I mixed turnbase stuff and realtime together.
It just happend i dont know why.

The player moves in Turns or Steps.
And the rest works more realtime.

I did the movement with DoTween, but i used for
stones etc Colliders or Triggers.

I got it working. Overall it seems not the best
idea so far. It keep giving me bugs.

Take care...
Old Video: 

Saturday, March 12, 2016

On Hit Effects and Effects overtime.

Just an quick update.

I got finally the Overtime effect for burning working and also some UI Animation.

Have an nice weekend take care.

Tuesday, March 8, 2016

Effects and More rework.

Just an quick showcase of the new coming effects for the game:

Take care...


Saturday, March 5, 2016

New Trap Tut level and More

Sry been sick the hole week. Finally finish an other Tutorial level

8 potions need to be done and 3-4 more traps.

Stones shoot arrow. Art will be updated.

also Stone with animated spikes.
I use Arrow too for it.

Take care.