Sunday, February 15, 2015

Rework, DemoLevel and MapGen

Reworked alot so far. Progress is going slow and steady.

I harding the position of each position object on the grid.
Just to handling all easier.

Some days ago Unity released an new tutorial about Roguelike games.
They had an simple map gen too etc.

I finally decided to write my own. I need an custom my game is really different from an normal Roguelike.

It ended up so far more like an puzzle game. I dont know why i love so much traps and secrets.

First DemoLevel is done got alot of good feedback from the first versions.

I hope you all have an great weekend.

Take care

Saturday, February 7, 2015

Feature Cut and Demo Level Part II and Potions

The demo level went good i keep working on it and some friends tested it.
I got good feedback and need to improve my Level Design overall.

Working on some seeking. Like homings or following arrows.
I think i will cut the feature and more. Maybe in an update.

I think that the Target system works perfect.
I hope i can improve it.

Each potion can be use in three different ways. For Example potion invulnerability each hit etc wont kill you and you will heal, some traps can kill you, but it will reset your position and give you some turns back.

I hope you all have a great weekend take care.

Wednesday, February 4, 2015

Demo Level

An friend of mine Stan the man suggested to build an Demo Level.
Finally i have done it and found stuff thats not enough flexible to build complex

The game is so far a real challenge for the player and will be have alot of secrets to unlock;)

Take care, hope you all have a great week.