I harding the position of each position object on the grid.
Just to handling all easier.
Some days ago Unity released an new tutorial about Roguelike games.
They had an simple map gen too etc.
I finally decided to write my own. I need an custom my game is really different from an normal Roguelike.
It ended up so far more like an puzzle game. I dont know why i love so much traps and secrets.
First DemoLevel is done got alot of good feedback from the first versions.
I hope you all have an great weekend.