Sunday, March 13, 2016

OverTime Effect visible on the Player

Hey just an quick update on the OnHit Effects overtime.

Just added an similar effect to the player too.

Some collider stuff was bugged too. I got it fixed.
Also found an weird bug with the borders.

Burning Stone for example with take health like
an overtime effect. For example similar to poison.

I mixed turnbase stuff and realtime together.
It just happend i dont know why.

The player moves in Turns or Steps.
And the rest works more realtime.

I did the movement with DoTween, but i used for
stones etc Colliders or Triggers.

I got it working. Overall it seems not the best
idea so far. It keep giving me bugs.

Take care...
Old Video: 

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