Wednesday, March 11, 2015

Map Gen Progress etc

Just so busy with an new part time job. The project is still in work i trying to finish it soon.

Some art updates will coming soon. I am not sure if will release it as an mobile app. I want to leave the mobile games soon. 

More updates soon i working also on a new game an tetris shooter.


Sunday, February 15, 2015

Rework, DemoLevel and MapGen

Reworked alot so far. Progress is going slow and steady.

I harding the position of each position object on the grid.
Just to handling all easier.

Some days ago Unity released an new tutorial about Roguelike games.
They had an simple map gen too etc.

I finally decided to write my own. I need an custom my game is really different from an normal Roguelike.

It ended up so far more like an puzzle game. I dont know why i love so much traps and secrets.

First DemoLevel is done got alot of good feedback from the first versions.

I hope you all have an great weekend.

Take care



Saturday, February 7, 2015

Feature Cut and Demo Level Part II and Potions

The demo level went good i keep working on it and some friends tested it.
I got good feedback and need to improve my Level Design overall.

Working on some seeking. Like homings or following arrows.
I think i will cut the feature and more. Maybe in an update.

I think that the Target system works perfect.
I hope i can improve it.














Each potion can be use in three different ways. For Example potion invulnerability each hit etc wont kill you and you will heal, some traps can kill you, but it will reset your position and give you some turns back.

I hope you all have a great weekend take care.


Wednesday, February 4, 2015

Demo Level

An friend of mine Stan the man suggested to build an Demo Level.
Finally i have done it and found stuff thats not enough flexible to build complex
Levels.

The game is so far a real challenge for the player and will be have alot of secrets to unlock;)

Take care, hope you all have a great week.


Saturday, January 31, 2015

Object Motion Track and More

Finally got OMT working with some help.  The Plugin can record, play, save waypoints and more.

I wanted to add an instruction mode and replay mode. Finally its possible.
Buying it was worth every penny. I am thinking about an Rewind feature. Not sure if it will work out i need to record then the animation state too.
There is the link to the assets store if anyone is interested: http://u3d.as/6yi


This weekend i have alot of plan. I am going to an new blog about an other game too. Its almost done.

The Gizmos shows which turns get recorded for example.

















Take care....


Friday, January 30, 2015

Inventory System more fixes

The game is right now playable. I started around 5-6 months ago with tuts on an
inventory system. Right now its the third version and i am using now a plugin base on the old tut.

Overall i am not satisfied. Its was stupid to put an complex system for an simple idea. Project management was not my strength.

An small idea endup in an complex game. Procedural gen maybe gets in.

There are some plugins like ProD etc. somehow its too complex and i dont know if i can get it working with my game.

I am planning to release an PC version too.

got working stacking for potions and working on the potions overall.

Thursday, January 22, 2015

Been awhile

Not the best start but i keep working on game. I still hope i can reach my target deadline end Feb for the release but need more content and some new themes.

Its been a hard developing so far. Its almost impossible to finish this game alone.
I really ambitions with features and gameplay and that cost me more time then expected.